Fracterebus

/fræct-ɛr-ə-bəs/ like /fract-air-eh-bus/

Fract

Part of the word “fractal” which is used to describe the procedurally generated nature of the game world.

Erebus

Greek word “erebus” that refers either to the darkness of the underworld or the underworld itself.

Information

Platforms

Primary initial target is Steam. I hope to target various consoles too, but using Godot makes it fairly tricky due to proprietary licensing of APIs for each console so that will definitely be later.

Play Time

Typically 2-6 hours for each playthrough for an average player depending on settings.

Replayability

Almost Unlimited.
Technically 4,294,967,296 possible worlds.

New Game+

After the game has been beaten, starting a New Game allows you to enter a world seed and configure how it will be generated. It also shows the current seed in your save game slot.

 

World

Takes place on a ruined planet where the elements are all out of whack. Made of rooms interconnected by doors. It stays consistent for a playthrough even if you die.

Keys / Locks

Environments requiring movement power-ups as well as doors, gates, and blocks that can be passed with appropriate weapons.